"I was shown both the Alien Trilogy room and the Die Hard Trilogy room. I spent most of my time looking at Silicon Graphics machines and thinking this is the future," says Helman. "When I went for my interview I was shown around the whole Probe office. Work began on Horace some seven years ago, though Helman's own story begins a little earlier than that at the age of 17, he got his first job in the industry at Croydon-based Probe, working on some of its most high profile licensed games. Here, in both Horace and in Helman, is a proper English eccentric. At last weekend's EGX, his lanky frame hovered around the Horace stand dressed in an impeccable three-piece tweed suit and neatly polished tan brogues, all set off by a tatty Sainsbury's bag he kept constantly by his side. Horace is Helman, and Helman is Horace - a cauldron of pop-culture references and fondness for 16-bit classics, he's both classy and chaotic. Maybe it's best to start with Paul Helman, the developer behind the art, design, music, gameplay, writing and promotion of a project that's taken him some seven years to complete (with help from programmer Sean Scaplehorn).
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